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01 PORTFOLIO
VFX & SHADERS
Demo reel!
My fire material in Grimmstar.
My hologram material in Project Oracle.
Texture Stuff
TILING HEXAGONS
These seamless textures were made in Substance Designer.
![]() Tileable Hexagons (Diffuse Map)Created in Substance Designer, these hexagon textures can be used on anything. This one's the overall color. | ![]() Tileable Hexagons (Normal Map)Created in Substance Designer, these hexagon textures can be used on anything. This particular image is a "normal map", which is used for faking lighting data on small bumps and dents. |
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![]() Tileable Hexagons (Various Uses)Created in Substance Designer, these hexagon textures can be used on anything. This grayscale image can be used as a roughness map, metallic map, height map, opacity map, etc. | ![]() Tileable Hexagons (Emissive Map)Created in Substance Designer, these hexagon textures can be used on anything. This texture is used to make things glow in all of the non-black areas. |
The Hexagons in action.
My textures and shaders are often used in materials to make neat visual effects.
Stay tuned for more!
PORTFOLIO

02 About
2013-2017
MAA/GAD GRADUATE
College Graduate
I started off in Media Arts and Animation and later switched to Game Art and Design. I am familiar with the PBR workflow and know how to collaborate with a team and put our art assets into Unreal Engine 4.
03 Tools of the Trade
SOFTWARE
PHOTOSHOP
MAYA
SUBSTANCE DESIGNER
UNREAL ENGINE 4
MARMOSET TOOLBAG
PROFESSIONALÂ
ABOUT
PS- Check out the Extras tab for current and upcoming projects!
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We've got a Kickstarter going for Project Oracle, that super-awesome marble game from that gif up there!
CONTACT
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